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Mordeth
2nd December '05, 04:17
Counter-Strike: Source Update Available (http://www.steampowered.com/index.php?area=news&id=487)

December 1, 2005, 5:40 pm · Alfred Reynolds (contact@valvesoftware.com)

Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Map

Added de_nuke with High Dynamic Range (HDR) lighting

Counter-Strike: Source Enhancements and Bug Fixes

The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
Fixed problem where players were not always “grabbing onto” ladders that were approached from above
Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
Improved door logic to prevent doors from opening into the player using them
View-smoothing is now done when going down stairs as well as up
Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
First-person spectators are blinded and deafened just like the person they are observing
Fixed incorrect bullet penetration calculation through concrete+grate materials
Fixed changeteam exploit
Fixed DX7 early prop fade-out
Fixed rare player animation issue while holding grenades
Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
DEagle no longer always plays deploy animation when starting to spectate its owner
Non-localized HintText displays correctly again
Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
“soundscape_flush” no longer forgets about soundscape entities
Exposed VIP player index to plugins/mods

Counter-Strike: Source Bot Changes

Several navigation improvements (jumping, ladders, general movement)
Various CPU performance optimizations
Bots are more attentive to enemy noises now
Bots throw their grenades when surprised by an enemy correctly now
Bots can open doors when attacking with a knife now
Fixed bug preventing CT bots from hiding to guard a bomb defuser
Fixed a few issues where bots were trying to plant the bomb in bad places
Bots now break breakables they touch while stuck or crouched
Fixed bots not knowing if the cs_havana window is shut
Adding the “bot_join_delay” ConVar to delay bots joining after a map change


yey finally:D

happynoodleboy
2nd December '05, 09:41
First run crashed my PC. Halway through first run through the map it totally froze up and nothing would budge it at all... had to press reset...

happynoodleboy
2nd December '05, 10:21
Tried it again and its pretty damn cool. There seems to be a big fps hit from the HDR though- although I have just been playing with bots and they always make my PC chug a bit so it could be that.
Its the usual highly professional job on the nuke makeover- you've never seen the map like this. I think they have done a brilliant job on it- especially on the mountainous background!

Urb'
2nd December '05, 10:29
Quick question... at end of map, the scoreboard hides any text people are typing.. is this just me or everyone coz people still type.. or do they all check console for whats written?

QuiKSilver
2nd December '05, 11:12
i press tab to get rid of it

Karl
2nd December '05, 12:11
nice update fixed a few bugs none of which that i cared that much about..
these ones seem good though

Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
Does this mean they make no noise? if so thats great but if not.. whats the frikin point tbh

Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
i think this may fix the bug i often get where i cannot hear the bomb for the first 10 seconds or so .. so i end up running blind to each bot site trying to figure it out

Fixed changeteam exploit
got a video of this exploit.. can be so funny.. good thing they fixed it

Fixed DX7 early prop fade-out
oo another good bug fix

Bots are more attentive to enemy noises now
thats just bs.. the bots atm react so fast to enemy sounds its unreal
and now.. god.. we survive no chance running up on one